Today was a slow day. Saturday = weekend = taking care of children. Despite that I was able to work on market building and storage building. Tomorrow I will finish at least marketplace so there is a glimpse of trading. Anyways I am happy with the result of past 29 days and I count this stickk challange as complete (compared to my last one which I failed miserably). |
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My newest scrum/agile/sprint board is ready. There is a lot of work to be done but for this challenge I believe I have made the game mechanics I have desired to prepare. I have still 2 more days so I am going to implement even more. |
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Today I have finished implementing road system. We can place roads and buildings need to be build near a tile with a road. The progress is painfully slow now and I am very distracted because of long hours of working. Despite that I have created a list of elements that I need to include before I can give the game to some testers and get an opinion on how does the game feels after implementing the core game mechanics. I may be tired but at the same time I am delighted at the result. I have made a solid progress thanks to stickk and I think I am ready to move to YouTube devlogs. |
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First element - roads almost done. I have implemented a star to find a path and now road will be placed from point to point. This will allow me to force that buildings need to have access to a road - drain of resources that will force players to cut more trees / gather more resources |
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